Undergraduate Teaching 2017-18

Engineering Tripos Part IIB, 4M21: Software Engineering and Design, 2017-18

Engineering Tripos Part IIB, 4M21: Software Engineering and Design, 2017-18

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Module Leader

Dr E Punskaya

Lecturer

Dr E Punskaya

Timing and Structure

Lent term. 16 lectures (including integrated examples classes). Assessment: 100% exam.

Prerequisites

You must not take this module if you have already taken 3F6.

Objectives

As specific objectives, by the end of the course students should be able to:

  • Understand the benefits of object-oriented analysis and design, its concepts and processes.
  • Be familiar with formal design tools for object orientated design and analysis.
  • Recognise and understand some frequently used design patterns.
  • Be aware of the process involved in user interface design.
  • Understand software development methodologies.
  • Understand the main issues and processes necessary to achieve effective software product development.

Content

Software forms an important part of many modern engineering products, from telecommunications to automotive to internet-based systems. This course will provide an understanding of the technical and management processes involved in the design of software systems. Software engineering concepts are considered at a range of scales, from the manipulation of object-orientated concepts, through architectural design components, to the building of large complex software systems. 

Software Design (10L)

  • Concepts Behind Software Design: managing complexity of the software systems and 
minimizing risks.
  • Object-Oriented Software Design Principles: abstraction, problem partitioning, how 
to identify components.
  • Object-Orientated, Design and Analysis: classes and objects, 
encapsulation and data hiding, abstraction and inheritance, polymorphism.
  • Formal Tools: introduction to UML.
  • Design Patterns: frequently occurring design techniques and their role in building 
systems.
  • Principles of Good Design and User Interface Design: designing experiences, 
designing for the user, use cases, process and main elements, usability. 
 

Software Systems and Engineering (6L)

  • Quality Assurance and Risk Management: testing, automated testing, tools.
  • Software Development Methodologies: from waterfall to agile programming.
  • Software Management: project lifecycle, source code control, code reviews, testing, 
the nightly build, release management, maintenance and refactoring, organising 
software teams.
  • Software Innovation and Entrepreneurship.

Booklists

Please see the Booklist for Group M Courses for references for this module.

 

 

Examination Guidelines

Please refer to Form & conduct of the examinations.

Last modified: 31/05/2017 09:49